Buidling Your Own Flight Simulator in C++: Programming Advanced 3D Video Games Using Oop, with CDROM
This complete revision of the ground-breaking best-seller, Flights of Fantasy, shows readers how to create lightning-fast, 3D animation by walking them step-by-step through the design of a 3D flight simulator.<br />-- Covers polygon shading techniques, Gouraud shading, texture mapping, hidden surface removal, polygon clipping, fractal scenery generation, sound blaster optimization, and more<br />-- Foreword by Andre LaMothe<br />-- CD-ROM includes source code, a sound toolkit, a complete flight simulator, and demos
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